WOLF · Wandering Order of the Last Frontier

New Pilot Guide

From the Creche to a self-sufficient industrial base, step by step. Tick goals as you go — progress is saved in your browser. Costs re-checked against the Cycle 7 game client (29 Sep 2026); anything marked unverified hasn't been confirmed in game yet. Patches change numbers; when in doubt, ask in tribe chat.

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7

What changed in Cycle 7 (Vestiges, 29 Sep 2026)

The wipe reset everything. Read this first if you played Cycle 6.

Sources: the 0.7.0.0 patch notes and the Cycle 7 game client. Anything marked unverified hasn't been confirmed in game yet.

  • Mining is cutting now. Asteroids are solid bodies with a crust and a core; your laser cuts pieces off, and ores are now regoliths in 5 families (Silicate, Carbonaceous, Metallic, Sulfide, Volatile) that float free for you — or anyone — to scoop up. Cutting needs fewer cycles than in Cycle 6, but 56 of the 64 regolith types are new and have no refining recipe in the client data yet; the new Regolith Collector module is also unverified in Cycle 7.
  • Your ship's printer shrank. The Emergency Printer is now 10 cells (was 28) and prints 26 basics (was 58), including a ship Printer module (28 cells, 66 recipes) and ship Refinery module (16 cells, 22 recipes) that unlock the rest. The Material Processor lost 4 refining recipes to the Refinery.
  • Gates and catapults. Mini Gate 210 KT + 46 BF + 8 SK, 105 ly (was 65 ly); Heavy Gate 1 060 KT + 231 BF + 43 SK, 365 ly. Mini Catapult 102 KT + 22 BF + 4 SK, 60 ly (was 65); Heavy Catapult 650 KT + 141 BF + 26 SK, 250 ly (was 365).
  • Hulls, engines and fuel. You start in a Reiver (the LAI can still be built). The Propulsion Engine is split into R10 / R25 / R50 matched to fuel grade; engines don't stack (only the strongest online one counts), and fuel impulse went up (Unstable 8→13, D1 10→17, D2 15→25). Leap is twice as strong but one per ship, up to 2 Weapon Receivers fit, and the Gravity Sensor now carries the Directional Scanner.
  • Tribes, standings, statuses. The wipe deleted all tribes; standings and tribe voting are gone (tribe contacts have their own tab). Status effects are now Heat, Corruption and Strain. LUX and EVE Points rates for Cycle 7 aren't known yet.

Renamed in Cycle 7

Cycle 6 nameCycle 7 name
Feldspar Crystals (FC)Crustal Anorthosite Crystals
Platinum-Palladium Matrix (PPM)Massive Ataxite Matrix
Hydrated Sulfide Matrix (HSM)Hydrated Gossan Matrix
Iridosmine NodulesNative Reef Nodules
Methane Ice ShardsPrimitive Rime Shards
Primitive Kerogen MatrixPrimordial Anthraxolite Sludge
Aromatic Carbon VeinsIrradiated Anthraxolite Veins
Tholin NodulesIrradiated Cryoconite Nodules
Mummified CloneMummified Corpse
Rift site “Crude Matter – Young / Fine / Low”Rupture – Young / Fine / Low (the Crude Matter items keep their names)
Conflagration / Feralization / TemporalizationHeat / Corruption / Strain

The ore budget below keeps the short labels PPM / FC / HSM for the three renamed ores.

∑

Ore budget — what can I build right now?

Mined ore (from your logs) minus what you've built (checked goals) = what you can afford.

Optional: run the Frontier Stack app (free, Microsoft Store) and this fills in from your mining logs automatically. Without it, just use the tables as a reference.

OreMined (this cycle)Spent (checked goals)Available
Massive Ataxite Matrix—0—
Crustal Anorthosite Crystals—0—
Hydrated Gossan Matrix—0—

With your available ore you could build

ItemOre cost (PPM / FC / HSM)Affordable now

Costs are ore-equivalents for the pure mining route (single-run blue goo recipe). Salvage makes the foam-tier items much cheaper, and tiny costs (sensors, lenses, fuel) are ignored — treat this as a planning compass, not accounting. Cycle 7 renamed ores to regoliths; reading them from your mining logs is unverified in Cycle 7 until the first Cycle 7 log has been checked.

0

Finish the in-game tutorial

The game guides you from the Creche until the objective list runs out. Then we take over.

You spawn in a Creche. Follow the tutorial objectives to the end (refuel, build a Network Node, resolve a signature, use the Leap Drive, build your Sanctuary, build and install a Cutting Laser…). After the last objective the game stops telling you what to do — that's where this guide begins. Since Cycle 7 you start in a Reiver (previously the LAI); you can build both hulls later.

Heads-up: what the tutorial calls your Sanctuary is a Refuge — the structure you can dock at. Same thing, two names (whether the Cycle 7 tutorial still says “Sanctuary” is unverified in Cycle 7). After the tutorial you should have: a flying ship with a Cutting Laser, your Refuge placed, a Leap Drive, and your first refine done.

Goals

1

Learn to see

Sensors are almost free. There is no excuse to fly blind.

Space is full of signatures. From far away they show as unresolved — you know something is there, not what. Get closer and they resolve, or identify them from range with a Directional Scanner.

SignatureWhat it isWho cares
GravityAsteroidsMiners — this is your income
EMShips (NPC and players)Combat / staying alive
EM (probably)Loot cachesEveryone — to be confirmed
ModuleCostWhy
Gravity Sensor2× Silicon DustSpot asteroids from further away
Ion Sensor2× Silicon DustSpot ships / EM signatures
Directional Scanner1× Printed Circuits + 3× Silicon Dust + 1× Nickel-Iron VeinsResolve signatures at range

Goals

2

Cargo first — haul more, mine more

Your real mining speed is set by how often you run back to base.

Your ship has no built-in cargo hold — space comes only from container modules. Every trip between the belt and your base is time not spent mining, so cargo capacity is the single best early investment:

ModuleCapacityCost
Cargo Container36 m³4× Silica Grains + 5× Nickel-Iron Veins + 1× Brace Weld (= 2× NIV + 1× Water Ice) — cheap, spam these
Emergency Container25 m³4× Cargo Debris + 2× Salvaged Materials — needs salvage, add later
Starter fit: open the WOLF starter fit (Reiver, Cycle 7) in the Ship Packer. It carries the survival essentials (Leap Drive, Autohelm, Hull Repairer, sensors, a weapon) plus 12 Cargo Containers (432 m³) — re-packed for Cycle 7 by the packer, not yet flown in game. Fill any remaining space with Cargo Containers now and swap them for specialised modules as you grow. Emergency Containers come later, once you have salvage access.

Goals

3

Your first real base — the Core Four

~2 550 ore total. The whole entry price of independence.

A base with a Refinery turns ore into goo — tribe slang for the three liquid components everything is made from: blue goo = Reinforced Alloys, orange goo = Thermal Composites, black goo = Carbon Weave (plus Printed Circuits, the fourth basic component). Without a Refinery you can't process ore; without a Mini Printer you can't make modules. Build these four, in this order:

#BuildingConstruction costWhy
1Network Node10× Printed Circuits + 10× Carbon Weave + 10× Thermal CompositesPrerequisite — nothing works without network coverage
2Refinery15× Reinforced Alloys + 15× Thermal CompositesTurns ore into goo — the engine of everything
3Mini Printer15× Printed Circuits + 15× Reinforced AlloysMakes modules and components
4Relay6× Printed Circuits + 6× Carbon Weave + 6× Thermal CompositesExtends network range

Cycle 7: your ship's small Emergency Printer can also print a ship-module Printer and Refinery — handy, but they are modules, not the Refinery structure above or the base Printer (20 BF).

Two dirt-cheap quality-of-life buildings — they cost raw ore, no processing:

BuildingCostWhy
Field Storage50× Crustal Anorthosite Crystals (raw)Dump cargo at the belt without hauling home
Refuge50× Massive Ataxite Matrix (raw)Dock & safe log-off — yes, another one; the tutorial Refuge stays where it was
Field Cairn2× Printed CircuitsCheap marker

The mining shopping list — the Core Four refined down to ore:

OreAmountBecomes
Massive Ataxite Matrix~600Palladium + Iron-Rich Nodules + Silica Grains (→ blue goo)
Crustal Anorthosite Crystals~670 (+50 raw)Silica Grains + Hydrocarbon Residue (→ circuits, orange goo)
Hydrated Gossan Matrix~1 270Hydrocarbon Residue (→ black & orange goo)

Optional: with the Frontier Stack app running (free, Microsoft Store), this tracks itself from your mining logs — no manual counting.

Massive Ataxite Matrix — / 650
Crustal Anorthosite Crystals — / 720
Hydrated Gossan Matrix — / 1270
Where to settle: which asteroids yield which regolith in Cycle 7 isn't mapped yet (unverified in Cycle 7), and asteroid colour doesn't reliably tell you (known issue) — look for a system with plenty of belts close to your Refuge. And ask the tribe first — someone may already have refineries you can use, or want neighbours.

Want to plan bigger targets? The board's Goal Planner breaks any blueprint down to raw materials recursively.

Goals

4

Scale the engine

Jobs run in parallel — the limit is facilities, not time.

One Refinery becomes a bottleneck fast. Industry jobs run in parallel, so the real limit is how many facilities you have (and how much clicking you tolerate). Priorities, in order:

  1. More Refineries (15 blue + 15 orange goo each) until ore never queues.
  2. More Mini Printers so components and modules print side by side.
  3. Mini Storage (250× Crustal Anorthosite Crystals + 250× Massive Ataxite Matrix, raw) for overflow.
  4. Keep growing cargo — the packer's best Cycle 7 fits reach 1 288 m³ on the Reiver (33 Cargo + 4 Emergency Containers) and 2 244 m³ on the LAI (54 + 12). These are heuristic results, not a proven optimum (use the packer).
  5. Utility modules everywhere: sensors on every ship, Hull Repairer, Autohelm.
Blue goo tip: the single-run recipe (13 Silica Grains + 9 Iron-Rich Nodules + 4 Palladium → 1) uses about half the palladium of the batch recipe (105 + 70 + 70 Pd → 8) — at the price of 8× the clicks. Palladium tight? Click more. Palladium plentiful? Batch.

Goals

5

The Building Foam economy — and why salvage rules

Everything bigger is built from foam. Salvage is the shortcut.

Everything past the starter tier — Printer, Storage, Heavy Printer/Refinery, Nest, gates — is built from Building Foam (10 BF = 65 blue + 65 black + 65 orange goo). Foam is expensive via mining:

BuildingCostOre-equivalent (mining route)
Printer / Storage20 BF each~12 700 ore
Nest (ship hangar)20 BF~12 700 ore
Heavy Printer / Heavy Refinery100 BF~63 500 ore
Heavy Storage120 BF~76 000 ore

Salvage shortcuts all of this. The bulk split (20× Salvaged Materials → 1 black + 2 orange + 6 blue goo, unverified in Cycle 7) means 20 BF ≈ 2 600 Salvaged Materials, and salvage fields yield fast. Priority (Cycle 6 order, unverified in Cycle 7): Cargo Debris > Crystalline Refuse > Debris (Crystalline Refuse is the only source of Kerogen Tar, needed for gates). Salvage fields exist only in some systems — ask the tribe where.

Goals

6

Plug into the tribe

The endgame is infrastructure nobody builds alone.

You're self-sufficient now. What comes next is shared: Mini Gate (210× Kerogen Tar + 46 BF + 8× Still Kernels, 105 ly range) up to a Heavy Gate (1 060 KT + 231 BF + 43 SK, 365 ly — roughly 349 000 ore-equivalent, the same figure the tribe board's goal cards use). Catapults are cheaper, shorter-range options (see What changed in Cycle 7). Nobody builds these alone. The current project — what's being built and how far along it is — lives on the tribe board (“Current tribe project” card); coordination happens at the alliance level, on Discord — ask there what's needed right now. The Cycle 7 wipe deleted all tribes, so the board shows a project again once the tribe is re-founded.

Careful: materials put into gate repair cannot be taken back (unverified in Cycle 7). Contribute deliberately.

Goals

★

Things veterans wish they'd known

Don't learn these the hard way.

  • Mining lenses are destroyed when you deactivate the laser — carry spares (unverified in Cycle 7).
  • Feral Data is the only source of LUX (≈12 500 LUX each — Cycle 6 values, not yet verified for Cycle 7). Never trash it, never sell it cheap.
  • Death is expensive. When in doubt, warp out — cargo you saved beats ore you almost mined.
  • Asteroids are layered: the outer crust differs from the core. Cut the crust away to reach the valuable material.
  • Recipes and costs change every patch without detailed notes. Trust the tribe dashboard over old forum posts.
  • The server wipes periodically (cycles). Skills in playing well survive every wipe.