WOLF · Wandering Order of the Last Frontier
From the Creche to a self-sufficient industrial base, step by step. Tick goals as you go — progress is saved in your browser. Costs re-checked against the Cycle 7 game client (29 Sep 2026); anything marked unverified hasn't been confirmed in game yet. Patches change numbers; when in doubt, ask in tribe chat.
The wipe reset everything. Read this first if you played Cycle 6.
Sources: the 0.7.0.0 patch notes and the Cycle 7 game client. Anything marked unverified hasn't been confirmed in game yet.
Renamed in Cycle 7
| Cycle 6 name | Cycle 7 name |
|---|---|
| Feldspar Crystals (FC) | Crustal Anorthosite Crystals |
| Platinum-Palladium Matrix (PPM) | Massive Ataxite Matrix |
| Hydrated Sulfide Matrix (HSM) | Hydrated Gossan Matrix |
| Iridosmine Nodules | Native Reef Nodules |
| Methane Ice Shards | Primitive Rime Shards |
| Primitive Kerogen Matrix | Primordial Anthraxolite Sludge |
| Aromatic Carbon Veins | Irradiated Anthraxolite Veins |
| Tholin Nodules | Irradiated Cryoconite Nodules |
| Mummified Clone | Mummified Corpse |
| Rift site “Crude Matter – Young / Fine / Low” | Rupture – Young / Fine / Low (the Crude Matter items keep their names) |
| Conflagration / Feralization / Temporalization | Heat / Corruption / Strain |
The ore budget below keeps the short labels PPM / FC / HSM for the three renamed ores.
Mined ore (from your logs) minus what you've built (checked goals) = what you can afford.
Optional: run the Frontier Stack app (free, Microsoft Store) and this fills in from your mining logs automatically. Without it, just use the tables as a reference.
| Ore | Mined (this cycle) | Spent (checked goals) | Available |
|---|---|---|---|
| Massive Ataxite Matrix | — | 0 | — |
| Crustal Anorthosite Crystals | — | 0 | — |
| Hydrated Gossan Matrix | — | 0 | — |
With your available ore you could build
| Item | Ore cost (PPM / FC / HSM) | Affordable now |
|---|
Costs are ore-equivalents for the pure mining route (single-run blue goo recipe). Salvage makes the foam-tier items much cheaper, and tiny costs (sensors, lenses, fuel) are ignored — treat this as a planning compass, not accounting. Cycle 7 renamed ores to regoliths; reading them from your mining logs is unverified in Cycle 7 until the first Cycle 7 log has been checked.
The game guides you from the Creche until the objective list runs out. Then we take over.
You spawn in a Creche. Follow the tutorial objectives to the end (refuel, build a Network Node, resolve a signature, use the Leap Drive, build your Sanctuary, build and install a Cutting Laser…). After the last objective the game stops telling you what to do — that's where this guide begins. Since Cycle 7 you start in a Reiver (previously the LAI); you can build both hulls later.
Heads-up: what the tutorial calls your Sanctuary is a Refuge — the structure you can dock at. Same thing, two names (whether the Cycle 7 tutorial still says “Sanctuary” is unverified in Cycle 7). After the tutorial you should have: a flying ship with a Cutting Laser, your Refuge placed, a Leap Drive, and your first refine done.
Goals
Sensors are almost free. There is no excuse to fly blind.
Space is full of signatures. From far away they show as unresolved — you know something is there, not what. Get closer and they resolve, or identify them from range with a Directional Scanner.
| Signature | What it is | Who cares |
|---|---|---|
| Gravity | Asteroids | Miners — this is your income |
| EM | Ships (NPC and players) | Combat / staying alive |
| EM (probably) | Loot caches | Everyone — to be confirmed |
| Module | Cost | Why |
|---|---|---|
| Gravity Sensor | 2× Silicon Dust | Spot asteroids from further away |
| Ion Sensor | 2× Silicon Dust | Spot ships / EM signatures |
| Directional Scanner | 1× Printed Circuits + 3× Silicon Dust + 1× Nickel-Iron Veins | Resolve signatures at range |
Goals
Your real mining speed is set by how often you run back to base.
Your ship has no built-in cargo hold — space comes only from container modules. Every trip between the belt and your base is time not spent mining, so cargo capacity is the single best early investment:
| Module | Capacity | Cost |
|---|---|---|
| Cargo Container | 36 m³ | 4× Silica Grains + 5× Nickel-Iron Veins + 1× Brace Weld (= 2× NIV + 1× Water Ice) — cheap, spam these |
| Emergency Container | 25 m³ | 4× Cargo Debris + 2× Salvaged Materials — needs salvage, add later |
Goals
~2 550 ore total. The whole entry price of independence.
A base with a Refinery turns ore into goo — tribe slang for the three liquid components everything is made from: blue goo = Reinforced Alloys, orange goo = Thermal Composites, black goo = Carbon Weave (plus Printed Circuits, the fourth basic component). Without a Refinery you can't process ore; without a Mini Printer you can't make modules. Build these four, in this order:
| # | Building | Construction cost | Why |
|---|---|---|---|
| 1 | Network Node | 10× Printed Circuits + 10× Carbon Weave + 10× Thermal Composites | Prerequisite — nothing works without network coverage |
| 2 | Refinery | 15× Reinforced Alloys + 15× Thermal Composites | Turns ore into goo — the engine of everything |
| 3 | Mini Printer | 15× Printed Circuits + 15× Reinforced Alloys | Makes modules and components |
| 4 | Relay | 6× Printed Circuits + 6× Carbon Weave + 6× Thermal Composites | Extends network range |
Cycle 7: your ship's small Emergency Printer can also print a ship-module Printer and Refinery — handy, but they are modules, not the Refinery structure above or the base Printer (20 BF).
Two dirt-cheap quality-of-life buildings — they cost raw ore, no processing:
| Building | Cost | Why |
|---|---|---|
| Field Storage | 50× Crustal Anorthosite Crystals (raw) | Dump cargo at the belt without hauling home |
| Refuge | 50× Massive Ataxite Matrix (raw) | Dock & safe log-off — yes, another one; the tutorial Refuge stays where it was |
| Field Cairn | 2× Printed Circuits | Cheap marker |
The mining shopping list — the Core Four refined down to ore:
| Ore | Amount | Becomes |
|---|---|---|
| Massive Ataxite Matrix | ~600 | Palladium + Iron-Rich Nodules + Silica Grains (→ blue goo) |
| Crustal Anorthosite Crystals | ~670 (+50 raw) | Silica Grains + Hydrocarbon Residue (→ circuits, orange goo) |
| Hydrated Gossan Matrix | ~1 270 | Hydrocarbon Residue (→ black & orange goo) |
Optional: with the Frontier Stack app running (free, Microsoft Store), this tracks itself from your mining logs — no manual counting.
Want to plan bigger targets? The board's Goal Planner breaks any blueprint down to raw materials recursively.
Goals
Jobs run in parallel — the limit is facilities, not time.
One Refinery becomes a bottleneck fast. Industry jobs run in parallel, so the real limit is how many facilities you have (and how much clicking you tolerate). Priorities, in order:
Goals
Everything bigger is built from foam. Salvage is the shortcut.
Everything past the starter tier — Printer, Storage, Heavy Printer/Refinery, Nest, gates — is built from Building Foam (10 BF = 65 blue + 65 black + 65 orange goo). Foam is expensive via mining:
| Building | Cost | Ore-equivalent (mining route) |
|---|---|---|
| Printer / Storage | 20 BF each | ~12 700 ore |
| Nest (ship hangar) | 20 BF | ~12 700 ore |
| Heavy Printer / Heavy Refinery | 100 BF | ~63 500 ore |
| Heavy Storage | 120 BF | ~76 000 ore |
Salvage shortcuts all of this. The bulk split (20× Salvaged Materials → 1 black + 2 orange + 6 blue goo, unverified in Cycle 7) means 20 BF ≈ 2 600 Salvaged Materials, and salvage fields yield fast. Priority (Cycle 6 order, unverified in Cycle 7): Cargo Debris > Crystalline Refuse > Debris (Crystalline Refuse is the only source of Kerogen Tar, needed for gates). Salvage fields exist only in some systems — ask the tribe where.
Goals
The endgame is infrastructure nobody builds alone.
You're self-sufficient now. What comes next is shared: Mini Gate (210× Kerogen Tar + 46 BF + 8× Still Kernels, 105 ly range) up to a Heavy Gate (1 060 KT + 231 BF + 43 SK, 365 ly — roughly 349 000 ore-equivalent, the same figure the tribe board's goal cards use). Catapults are cheaper, shorter-range options (see What changed in Cycle 7). Nobody builds these alone. The current project — what's being built and how far along it is — lives on the tribe board (“Current tribe project” card); coordination happens at the alliance level, on Discord — ask there what's needed right now. The Cycle 7 wipe deleted all tribes, so the board shows a project again once the tribe is re-founded.
Goals
Don't learn these the hard way.